UE Packaging & Deployment¶
This guide explains how to package TongSIM Lite as a standalone Unreal application and connect to it from the Python SDK.
gRPC endpoint
TongSIM Lite’s gRPC server binds to 0.0.0.0:5726 by default (see unreal/Plugins/TongSimGrpc/Source/TongosGrpc/Private/TSGrpcSubsystem.cpp).
Prerequisites¶
- Unreal Engine 5.6 installed (matches
unreal/TongSim_Lite.uproject) - Project builds successfully in editor
- If you plan to connect remotely: open TCP port
5726in the host firewall
Package from Unreal Editor (recommended)¶
- Open
unreal/TongSim_Lite.uproject. - Configure
Project Settings → Packaging(typical options: enable Pak file, set build configuration). - Use
File → Package Projectand select the target platform (for example Windows 64-bit).
Quick sanity check after packaging
- The packaged folder contains the executable and
Content/Paks/*.pak. - Launch the executable and ensure it stays running.
- From Python, connect to
<host_ip>:5726.
Connect from Python to a packaged server¶
If the packaged UE app runs on another machine:
from tongsim import TongSim
with TongSim("YOUR_SERVER_IP:5726") as ts:
# Run any RPC you need
print(ts.context.uuid)
Allow inbound TCP 5726 for the packaged executable (or open the port for your private network).
sudo ufw allow 5726/tcp
Runtime considerations¶
- Headless / no rendering: You may run without rendering for speed, but note that Capture features require a rendering backend.
- Port customization: the port is currently hard-coded; change it in
TSGrpcSubsystem.cppand rebuild if you need a different port.
Troubleshooting¶
Python cannot connect (connection refused / timeout)
- Confirm the packaged application is running and listening on
5726. - Check firewalls/security software on the host machine.
- Ensure you use the correct endpoint:
<server_ip>:5726(not127.0.0.1when connecting remotely).
Packaged build runs, but scenes/assets are missing
- Confirm the assets are included in the packaging cook.
- If you use external assets, ensure they are located under
unreal/Content/and referenced by packaged maps.
Next: System Overview